Main Plugin Class¶
Note
The instructions within the Sponge Documentation assume that you have prior knowledge of Java. SpongeAPI provides the foundation for you to begin creating plugins for Minecraft servers powered by Sponge; however, it is up to you to be creative and make your code work! There are several free Java courses online if you have had little experience with Java.
Starting Your Class¶
The next step after adding SpongeAPI as a dependency is creating a new class. The class can be named however you
like, and can be in any package that does not begin with org.spongepowered
. By convention, class names should be
in title case.
Oracle recommends to use your domain as your
package name, if you own a domain. However, in the event that you do not own a domain, a common practice is to use an
email address (such as com.gmail.username.project
) or an open-source repository
(such as io.github.username.project
).
After creating your main class, the Plugin annotation must be affixed to it. This annotation allows Sponge to easily find your main plugin class when your plugin is loaded. An example usage is illustrated below, more detailed usage is explained on Plugin Metadata.
package io.github.username.project;
import org.spongepowered.api.plugin.Plugin;
@Plugin(id = "exampleplugin", name = "Example Plugin", version = "1.0", description = "Example")
public class ExamplePlugin {
}
Note
Refer to Plugin Identifiers if you’ve not chosen your plugin ID yet.
Initializing Your Plugin¶
Plugins are loaded before the game and the world(s). This leaves a specific timeframe when your plugin should begin interacting with the game, such as registering commands or events.
Your plugin can listen for particular events, called state events, to be notified about changes in the state of the
game. In the example below, onServerStart()
is called when the GameStartedServerEvent occurs; take note
of the Listener annotation before the method.
The example below will log a message upon starting the server. If your plugin is correctly loaded, you should see this message as part of the server’s initialization output.
import org.spongepowered.api.plugin.Plugin;
import org.spongepowered.api.event.Listener;
import org.spongepowered.api.event.game.state.GameStartedServerEvent;
// Imports for logger
import com.google.inject.Inject;
import org.slf4j.Logger;
@Plugin(id = "exampleplugin", name = "Example Plugin", version = "1.0", description = "Example")
public class ExamplePlugin {
@Inject
private Logger logger;
@Listener
public void onServerStart(GameStartedServerEvent event) {
logger.info("Successfully running ExamplePlugin!!!");
}
}
Tip
The Sponge documentation provides a guide with more information on events (see Events). Normally, in
addition to prefixing event-handler methods with @Listener
, you must also register your object with Sponge’s
event bus. However, your main plugin class is registered automatically.
State Events¶
It may also be desirable to listen for other state events, particularly the GameStoppingServerEvent
. There are two
categories of state events:
- Initialization: These events occur when Sponge and plugins are loading.
- Running: These events occur when the game and world are loading.
For information regarding when each state event occurs, see the plugin lifecycle documentation.